Nullbyte
Coming soonAn advanced anticheat for Rust. Machine learning detection, a 3D violation viewer for staff review, and dedicated support. Built for server owners who want accuracy and transparency—not black-box bans.
Why Nullbyte
Traditional anticheats rely on signatures and heuristics. They catch known cheats but struggle with new variants, private cheats, or subtle abuse. Nullbyte uses machine learning to model legitimate play and flag what doesn't fit. When something is detected, your staff reviews it in 3D—no blind trust, no guesswork.
We're currently in development. If you run a Rust server and want to be notified when Nullbyte launches, get in touch.
Planned features
What we're building. Feature set may evolve during development.
Machine learning detection
Models analyze player behavior in real time: movement patterns, aim consistency, reaction times, and interaction sequences. Unlike signature-based systems, ML adapts to new cheat variants and reduces false positives by learning what legitimate play looks like on your server.
3D violation viewer
When a violation is flagged, staff review it in a dedicated 3D viewer. Replay the moment from any angle, inspect hitboxes, trajectories, and timing. No more guessing from logs or screenshots—you see exactly what the system detected and why.
Behavioral analytics
Continuous profiling builds a baseline for each player. Anomalies stand out: sudden skill spikes, impossible angles, or statistically unlikely sequences. The system learns your server's meta and flags what doesn't fit.
Multi-layer validation
Detection runs across client-side checks, server-side validation, and network analysis. Cheats that bypass one layer are caught by another. No single point of failure.
Aim and recoil analysis
Tracks aim patterns, recoil compensation, and hit consistency. Detects unnatural smoothing, perfect recoil control, and impossible flick accuracy. Trained on thousands of hours of legitimate play.
Reaction time monitoring
Measures response times to events—door breaches, player appearances, gunfire. Consistently superhuman reaction times across sessions are flagged for review.
Historical replay storage
Violations are stored with full replay data. Review past cases, compare similar incidents, and build evidence for appeals. Data retention is configurable per your needs.
Appeal and review workflow
Built-in workflow for player appeals. Staff can pull up the original violation, rewatch in 3D, add notes, and approve or deny. Keeps everything in one place.
Low-latency detection
Analysis runs in near real time. Flagged players can be queued for review within seconds of the violation. No batch processing delays.
Who it's for
Nullbyte is built for Rust server owners who care about accuracy and transparency.
Community servers
Vanilla or lightly modded servers where fair play matters. Nullbyte helps protect your regulars from cheaters without the false positives that drive legitimate players away.
Competitive & PvP
High-stakes PvP, wipe cycles, and leaderboards. When wins matter, cheaters ruin the experience. ML detection catches subtle aim assistance and ESP that traditional tools miss.
Modded & plugin-heavy
Oxide/uMod servers with custom plugins. Nullbyte integrates with your stack and learns your server's meta—so it doesn't flag legitimate plugin behavior as suspicious.
Built for Rust
Deep integration with Rust server data. Compatible with Oxide/Carbon.
Interested in Nullbyte?
We're building Nullbyte for Rust server owners who want better. Get in touch to be notified when it launches, or to share what you'd want from an anticheat.
Get in touch